On the scout, everything, in principle, is written a little higher. Sniper – stealth talents make sure they don't run to the sniper, and if they come running, finca in the liver is a surprise! Additional joy for the sniper is the invisibility crit buff. Able to take one shot from a knife, true only weakly armored opponents.Ībout synergy: Stormtrooper – well, here it is, in principle, understandable. Main features: Melee and Super Melee Fighter. Plants lightly armored opponents on a feather, heavily armored on a shotgun with an unfilled front sight. Commando – makes a fast and sharp-sighted scout also very invisible. Runs far away, sees perfectly, dumps even better.Ībout synergy: Stormtrooper – allows you to throw scanners even further and carry more of them. And the overwatch is great for heavyweight players who are capable of cutting out the floor of the enemy team from one observation of the clip.Ĭame running, reminded, lit everyone, ran away and dreamed. Or the total annihilation of everything passing by through the observation mode(overwatch).Ībout synergy: Smoke synergizes well with stormtroopers and commandos because there are a lot of grenades and they rely mainly on dodging. Main features: Total smoke of everything with the buff of the smoke itself. Synergy with classes: Shooter, Scout, Medic, CommandosĪrmor type: Not principled, but light is better for playing from cover. Well, the saddest property – if someone ran close to the sniper, the rifle is almost useless. Main features: Outrageous range and accuracy, able to attack even those who cannot be seen by himself. Glass cannon, his main defense – distance and stealth. Ability to shoot 2 times per turn, or reload and then shoot. Can turn enemy armor into a pumpkin with one shot. Main features: An indecent amount of armor and health. Weapon: Machine Guns and Heavy Machine Guns Synergy with classes: Scout, Commando, Support, Grenader. Additional benefits for using flashbang grenades. Able to break into the enemy, finish it off and dump after that into the sunset. Main features: Can carry a lot of grenades and throw them far. Weapon: Assault Rifles and Submachine Guns(PP) +there are light armor for a bonus to the distance of throwing grenades. Armor type: Not principled, although easy is better for mobility and dodge.
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